| Sticky Tools | Project P.I.T.T. sticky tools | Locks Panels, Fans, plates, or route pieces so they stop sliding or falling. | Loose Panels, drifting Fans, moving Bumpers. | Do not expect Sticky Tools to fix airflow. | official |
| Panels | Project P.I.T.T. panels / how to fix panel in Project Pitt | Creates funnels, ramps, walls, backboards, catch zones, lanes, and temporary containers. | Escaping products, bad corners, overshoot, catch zones. | Do not build a tight chute before testing a simple path. | official + user issue |
| Fans | Project P.I.T.T. fans / how to get tier 2 fans in Project Pitt | Pushes products through a route and keeps early automation moving. | Products stop short or need steady direction. | More Fans can create overshoot and new pileups. | cross-checked |
| Magnets | Project P.I.T.T. magnets / project pitt magnet not working | Gathers loose products, builds controlled piles, and supports batch dumps. | Scattered products, recovery, combo drops. | Do not use Magnets to hide a leaking lane. | editorial |
| Remote | Project P.I.T.T. remote / project pitt how to use remote | Helps with distance-control setups, but exact full-game behavior still needs verification. | Late setups or distance-control questions. | Do not call Remote required for every 200kg route until verified. | to be verified |
| Fuses | Project P.I.T.T. fuses / project pitt fuse box | Connects to Fuse Box and upper-route progression. | Hidden or upper-route blockers. | Do not treat Fuses like normal automation upgrades. | mixed sources |
| Bumpers | Project P.I.T.T. bumper / project pitt bumper layout first stage | Redirects objects, controls bounce, or appears in community 200kg setups. | Bounce control, heavy-object candidates, deflection points. | Do not publish exact Bumper weights without testing. | community-reported |
| Pistons And Launchers | Project P.I.T.T. tools / Project P.I.T.T. automation | Official store material lists them among production-line tools. | Timed force, stronger pushes, product-specific movement. | Do not add stronger force before building a safe landing area. | official mention |
| Broom And Golf Club | Project P.I.T.T. guide / Project Pitt automation | Manual cleanup and early movement tools before full automation is reliable. | Loose products, early rescue, temporary setups. | Do not rely on manual pushing after stronger automation is ready. | cross-checked |
| Piñata And Bat | Project P.I.T.T. pinata / Project Pitt phase 3 | Turns Phase 3 into a break-timing and Candy-containment problem. | Piñata route, planned break point, Candy catch. | Do not break the Piñata before the catch is ready. | version-sensitive |
| 200kg Platform And Weight Items | Project P.I.T.T. 200kg / Project Pitt weight | Heavy objects and containers help reach the 0 / 200kg threshold. | Upper route, weight platform, heavy-object pile. | Count total mass, not object count. | needs verification |