There Are 23 Steam Achievements
Project P.I.T.T. achievements
Use the table below as your main Project P.I.T.T. achievement checklist. It covers each achievement name, requirement, task type, best timing, and source status.

See every Project P.I.T.T. achievement, what each one asks for, and the clean 100% order to follow. Start with normal progression, then handle hidden achievements, Gambling Crates, 200kg, 0%, rare grinds, and endings when your factory is ready.
Quick answer
Project P.I.T.T. has 23 Steam achievements. A practical 100% order is to clear normal progression first, then handle hidden-route goals, Gambling Crates, 200kg, 0%, endings, and late-game grinds when your factory is ready.
Project P.I.T.T. achievements
Use the table below as your main Project P.I.T.T. achievement checklist. It covers each achievement name, requirement, task type, best timing, and source status.
Project PITT achievements guide
QWACK!, KACHING!, FIESTA!, and WEIRD! usually fit the main route. Keep feeding The Maw, unlock new products, and buy upgrades before chasing rare cleanup goals.
Project Pitt hidden achievements
Fuses, the fuse box, 200kg, 0%, the keypad, IGTAP, mining, and endings overlap with hidden-route progress. Treat them as one cleanup path, not separate random tasks.
Project Pitt combo 300 / Project P.I.T.T. 100% achievements
MEGA!, FAST!, RICH!, STUFFED!, CONSUMERISM!, MESS!, and LAG! are easier with a stronger factory. Build stable throughput first, then clean up the numbers.
All achievements
Use this checklist to see every Project P.I.T.T. achievement, what it asks for, when to tackle it, and how reliable the route details are. Progression goals come first; hidden-route and grind achievements are better saved for a stable factory.
| Achievement | Requirement | Type | When | Status | Notes |
|---|---|---|---|---|---|
| QWACK! | Feed the first Duck into The Maw. | Progression | Opening minutes | Steam-listed | Do this naturally while learning the core loop. |
| KACHING! | Unlock the Cash Register. | Progression | Early progression | Steam-listed | Keep feeding, earning, and buying until it appears. |
| MORE! | Reach combo x100. | Combo | Early automation | Steam-listed | Use a small stockpile or a clean product lane. |
| MESS! | Have 500 loose products. | Factory cleanup | Mid or late game | Steam-listed | Wait until cleanup will not break your setup. |
| EXTRA! | Reach combo x200. | Combo | Mid or late factory | Steam-listed | A stable lane helps more than single-item feeding. |
| BAD? | Complete the camera-related trigger. | Hidden route | Upper-route exploration | Hidden; route note | Treat camera steps as hidden-route progress. |
| INVISIBLE? | Complete the mining-related hidden route. | Hidden puzzle | Secret-route phase | Hidden; verify route | Keep exact steps spoiler-labeled until verified. |
| LAG! | Have 1,000 loose products. | Factory cleanup | Dedicated cleanup | Steam-listed | Plan cleanup afterward to avoid route problems. |
| UP? | Find and place all three Fuses. | Hidden route | Catwalk / fuse-box route | Hidden; route note | This is the Project Pitt fuse box step players search for. |
| GAMBLING! | Find all 10 Gambling Crates. | Collection | Explore first, finish late | Steam-listed | Track crates before feeding mystery crates into The Maw. |
| FIESTA! | Unlock the Piñata. | Progression | Phase progression | Steam-listed | Do this through normal feeding and purchases. |
| HEAVY? | Put enough weight on the platform to open the route. | 200kg / weight | Upper route | Hidden; route note | Related searches include Project Pitt weight and 200kg. |
| STUFFED! | Feed 15,000 products into The Maw. | Volume grind | Late automation | Steam-listed | Let a stable factory earn this over time. |
| MEGA! | Reach combo x300. | Combo grind | Endgame cleanup | Steam-listed | Save Project Pitt combo 300 for a stronger factory. |
| RICH! | Reach $1,000,000,000,000. | Money grind | Endgame | Steam-listed | Late products and large combos matter most. |
| WEIRD! | Unlock the Anomaly. | Progression | Late progression | Steam-listed | Treat it as a late feature milestone. |
| END? | Reach the Secret Ending. | Ending / hidden route | Secret-route completion | Hidden; route note | Keep it separate from END! while tracking endings. |
| SECRET? | Reveal the hidden keypad route. | Hidden puzzle | Secret-route phase | Hidden; verify route | Useful for keypad, UV, and route-reveal searches. |
| CONSUMERISM! | Unlock and buy every terminal item. | Completion grind | Final shop cleanup | Steam-listed | Make sure items are bought, not only unlocked. |
| END! | Reach the Main Ending. | Ending | Final route | Hidden; verify route | Do not merge this with the Secret Ending achievement. |
| FAST! | Reach 400 products per minute. | Throughput grind | Endgame factory | Steam-listed | Needs sustained output, not one messy burst. |
| LOOP? | Resolve the IGTAP minigame. | Hidden puzzle | Secret-route phase | Hidden; verify route | Keep spoiler details separate from this checklist. |
| OPEN? | Feed enough to open the hidden gate. | Hidden route / 0% | 0% gate blocker | Hidden; route note | Related to the 0% pipe and hidden gate searches. |
100% route
Follow this Project P.I.T.T. 100% achievements route to avoid wasting time on weak early setups. Clear normal progression first, group hidden-route goals together, collect Gambling Crates, then finish rare grinds, endings, and any missing badges.
Feed Ducks into The Maw, buy upgrades, and keep moving through the product chain. QWACK!, KACHING!, FIESTA!, and WEIRD! should unlock through normal Project P.I.T.T. progression.
Next step: If one stays locked, confirm the feature is unlocked before treating it as an achievement bug.
Build a short, reliable lane once Fans, Panels, Sticky Tools, or better product flow are available. MORE! and EXTRA! are good early-to-mid combo goals.
Next step: Make the lane stable before chasing bigger speed or combo targets.
When you reach cameras, catwalks, the fuse box, the 200kg platform, or the 0% device, treat them as one hidden-route chain instead of separate random puzzles.
Next step: Group BAD?, UP?, HEAVY?, OPEN?, SECRET?, LOOP?, INVISIBLE?, and END? together.
GAMBLING! requires all 10 Gambling Crates. Pick up obvious crates while exploring, then do a focused pass when the factory is more stable.
Next step: Track crates before feeding mystery crates into The Maw.
Save the heavy factory achievements for late game. MEGA!, FAST!, RICH!, STUFFED!, and CONSUMERISM! are easier with stable throughput, stronger products, and a complete shop.
Next step: This is when combo x300 and 400 products per minute become realistic targets.
Keep END!, END?, and LOOP? visible until their route state is clear. If a badge stays locked, check what changed in the world before replaying a long route.
Next step: Separate route progress from achievement-state problems.
Achievement categories
Sort the 23 Project P.I.T.T. achievements by how they play: normal progression, combo and factory grinds, money goals, collectibles, hidden-route puzzles, and endings. This makes it easier to choose what to do now and what to leave for cleanup.
Project P.I.T.T. achievements
QWACK!, KACHING!, FIESTA!, and WEIRD! unlock through the main route. Keep feeding The Maw, buying upgrades, and opening new products before treating them as cleanup tasks.
User takeaway: Let normal progression handle these first.
Project Pitt combo 300 / Project P.I.T.T. all achievements
MORE!, EXTRA!, MEGA!, MESS!, LAG!, STUFFED!, and FAST! reward volume, timing, and stable transport. Build a reliable lane before chasing combo x300 or 400 products per minute.
User takeaway: Stable product flow matters more than raw speed.
Project PITT 100% guide
RICH! and CONSUMERISM! are late-game economy goals. Reach stronger products and bigger combos first, then confirm every terminal item is unlocked and purchased.
User takeaway: Save these for final shop cleanup.
gambling crates Project Pitt / Project Pitt secrets
GAMBLING!, BAD?, and UP? depend on finding or interacting with the right objects. Track Gambling Crates, cameras, and Fuses while you explore the facility.
User takeaway: Do not lose track of crates or Fuses.
Project P.I.T.T. 0% achievement / Project P.I.T.T. 200kg
HEAVY?, OPEN?, SECRET?, LOOP?, and INVISIBLE? sit around hidden-route blockers such as 200kg, 0%, keypad access, IGTAP, and mining. Keep exact steps source-labeled.
User takeaway: Group these, but keep route certainty clear.
Project Pitt ending / Project Pitt hidden achievements
END! and END? look similar, but they point to different ending goals. Track the Main Ending and Secret Ending separately, especially while route details are being verified.
User takeaway: Do not merge END! and END?.
Endgame grinds
These Project P.I.T.T. endgame achievements are easier after your factory is stable, later products are unlocked, and the terminal is nearly complete. Use this section for combo x300, 400 products per minute, one trillion dollars, 15,000 products fed, and buy-everything cleanup.
Project Pitt combo 300
Reach combo x300 with a route that feeds products continuously. If the combo drops at the same point, fix that gap before adding more machines.
Project P.I.T.T. FAST achievement
Build for sustained output, not one big burst. Keep the route short, clear clogs, and stop products from bouncing away before they reach The Maw.
Project PITT 100% achievements
Reach $1,000,000,000,000 with late-game products and strong combos. Improving value and flow is faster than feeding low-value early products.
Project P.I.T.T. all achievements
Feed 15,000 products into The Maw. Let a reliable automated lane carry the total instead of hand-feeding products for hours.
Project PITT completion guide
Unlock and buy every terminal item. If it does not unlock, check every available item, upgrade, tool, and product before assuming the achievement is bugged.
Troubleshooting
If a Project P.I.T.T. achievement is not unlocking, identify the problem before rebuilding the factory. Check progression unlocks, combo drops, product counts, hidden-route state, missing crates, ending confusion, and version-sensitive guide advice.
For QWACK!, KACHING!, FIESTA!, and WEIRD!, confirm the feature is actually unlocked. If the product or tool is only visible, keep progressing before assuming the badge is broken.
For MORE!, EXTRA!, and MEGA!, watch where the combo dies. The usual cause is one gap, one slow section, one clog, or one product type that reaches The Maw too late.
FAST! checks products per minute, so a short spike may not count. Build steady flow and keep the route clear long enough for the rate to register.
Stop throwing unknown crates away and make a focused search pass. Check main routes, upper areas, dark or newly opened spaces, and places you skipped during progression.
Treat HEAVY? and OPEN? as different checks. Once the weight route opens, stop solving it as a mass problem and move to the 0% or gate requirement.
Check whether you completed the Main Ending, the Secret Ending, or only revealed part of the hidden route. Similar names can make the final badges feel more confusing than they are.
Project P.I.T.T. changed quickly after release. If a route depends on debris, panels, lost objects, or old demo behavior, confirm that the advice still applies to the current build.
Source status
Use these labels to tell confirmed Project P.I.T.T. achievement facts from database entries, cross-checked routes, community reports, version-sensitive advice, and details that still need current-build verification.
Last updated August 25, 2026. Achievement names and public counts should be checked against Steam; hidden-route instructions stay conservative until they are official, reproducible, or clearly cross-checked.
Use this for Steam store details, the 23-achievement count, official update posts, developer notes, publisher details, and official community links.
Use this for SteamDB, Exophase, and similar stat pages. They help confirm achievement names, requirement text, and rarity context, but they do not explain full routes.
Use this when multiple credible guide pages describe the same result and the wording matches observable in-game behavior. Cross-checked does not mean official.
Use this for Steam discussions, Reddit posts, YouTube comments, and player route notes. Treat these as discovery signals, not final proof.
Use this when advice may change after patches, especially Phase 3 debris, Panels, lost Fuses, Clear Items, 0% gates, and hidden-route steps.
Use this when the topic belongs on the achievements page, but the exact current-build route still needs stronger proof before it is treated as a reliable solution.
FAQ
Short answers for common Project P.I.T.T. achievements, 100% cleanup, hidden achievements, 0%, 200kg, Gambling Crates, FAST!, and ending questions.
Project P.I.T.T. has 23 Steam achievements. They cover normal progression, combo targets, loose products, total products fed, money, shop completion, Gambling Crates, hidden-route puzzles, 200kg, 0%, and endings.
Current guide evidence supports a one-save cleanup route. The safest order is normal progression first, then hidden-route goals, Gambling Crates, endgame grinds, endings, and any missing badges. Exact hidden-route steps should still be checked against the current build.
Treat Gambling Crates and hidden-route states carefully, but do not assume a badge is permanently missed without stronger evidence. If you are unsure, stop throwing unknown crates away and check the source-labeled route notes.
0% is a player search term, not an official achievement name. Players usually mean OPEN? or a gate-related hidden-route blocker. Treat it as a separate check after the 200kg weight step.
No. HEAVY? is tied to the weight route, while OPEN? is tied to the later gate or feeding blocker. Once the 200kg route opens, stop adding weight and move to the 0% or gate check.
Current route evidence links HEAVY? to putting enough weight on the 200kg platform. Use stable heavy objects and stop adjusting once the route opens. Exact best-object lists should stay source-labeled until verified.
UP? is tied to finding and placing all Fuses. If you are searching for Project Pitt fuse box, use the hidden-route or stage-fix notes instead of treating it as a normal factory upgrade.
FAST! requires sustained products per minute. If it does not unlock, look for clogs, long routes, products bouncing away, slow spawners, or a burst that ends before the rate can register.
Stop feeding unknown crates into The Maw and make a focused search pass. Recheck main routes, upper areas, dark or newly opened rooms, pipes, and places you skipped while progressing.
END! and END? are separate ending achievements. Track the Main Ending and Secret Ending independently so you do not mistake one route for the other.
Save MEGA!, FAST!, RICH!, STUFFED!, and CONSUMERISM! for late game. They need stable throughput, stronger product value, a clean route, and enough unlocked tools to avoid wasting time.
Use this Project P.I.T.T. achievements guide as a cleanup map, not a full walkthrough. Start with the 23-achievement checklist, sort each badge by task type, and save the hidden-route or rare-grind goals until your factory has the tools to support them.
Steam and achievement database pages can confirm the achievement list, but exact hidden-route steps need stronger source checks. That is why 0%, 200kg, Fuses, IGTAP, mining, keypad, and ending details stay source-labeled instead of being treated as settled facts everywhere on the page.